“It’s a psychological game - if you play this game right, you could really learn a lot about yourself,” Meathead explains enthusiastically. All in the Family, the number one show in the country with an average weekly audience of 20 million viewers, airs an episode entitled “The Games Bunkers Play.” Mike, better known as “Meathead,” breaks out a board game after dinner and invites his friend, Lionel Jefferson, and the Lorenzos, the Bunkers’ neighbors, along with Archie, Edith, and Gloria to play. No one needs to become more vulnerable than he wishes, but many find the honest of the experience enlightening.” To play Group Therapy, Sandra Blakeslee writes in The New York Times, “a person has to be willing in some degree to expose his psyche, relax his defenses and admit his anxieties, frustrations and loneliness. “Young men and women are shedding their clothes, shadow boxing, shouting out their deepest fears, or cradling each other in their arms.” One husband “failed to move out of ‘hung up’ all evening, went home and shouted at his wife for hours, spewing out pent-up venom and self-pity.” “A lot of bizarre things are going on in American living rooms these days,” a Newsweek story begins. It was the Group Therapy game that sold the most copies and garnered the most news coverage. By 1970, therapy-themed adult games integrated front-page concerns such as pollution ( Smog, Dirty Water), race relations ( Black and White), and politics ( V.I.P. It made sense that the non-analysand majority would want to take part, and board game makers were happy to oblige. Group therapy members pounded pillows, stared, screamed, danced, touched each other’s faces, or simply talked. Name any hang-up or cause, and chances are there was a seminar or encounter group growth center tasked with working it out: Gestalt, nudist, psychodrama, Jungian, feminist, peak experience. One side reads “With It,” the other “Cop Out.” With each “With It” judgment, players advance a space, and go back for each “Cop Out.” A player may also read, pass, and move their token one space back.Ī better tagline for Group Therapy might be one I read online: “It’s like Candyland except with more awkwardness and crying.”īy 1969, group therapy had entered the mainstream. Within a minute after performing each card’s instruction, players must issue a judgment by displaying a card.
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Respond - without falling victim to that criticism.” Pushing your hands against his, tell him why he frightens you.”Īnd from the red deck, my absolute favorite card: “You have been accused of over-intellectualizing your hang-ups. Give yourself to the experience.”įrom the blue deck: “Stand facing the group member who threatens you most. These tasks grow more difficult as you move along the board, from yellow to blue to red.įrom the yellow deck: “Ask someone to hold you and rock you. Players move their tokens along a game board from the beginning space marked “Hung Up” to the final space marked “Free.” To reach “Free,” players must draw from three decks of cards and perform the cards’ instructions. “But Group Therapy is for people who want to do more than just play games.
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Released in 1969, Group Therapy straddled the free-love ’60s and the ’70s Me Decade, groovy and real, a plain black box with white text, just the name and question: “Is it really a game?” Yes, reads the instruction booklet, Group Therapy is a game. Before A Question of Scruples, Loaded Questions, or Curses decades before Cards Against Humanity, Drunk Stoned or Stupid, or Never Have I Ever before Nasty Things, What’s Yours Like?, or Disturbed Friends, there was Group Therapy, the original psychological adult board game.